Post-Jam #3 - The Graphics Update
Wisps » Devlog
Here we are with the final planned update.
The big changes:
- Replaced a lot of the placeholder sprites from default unity assets or less thematic pieces, including new cursor
- Reworked the central meter to be more thematic, featuring a spiffy new spinning black hole of doom
- Refined functionality of flying bits to more accurately represent gaining resources. For balance reasons, the full sum is still subtracted upon spending, but gains are earned incrementally now
- Added SFX for the flying bits. Plink!
- Reworked how game over is represented - when you roll less than the round threshold, wisps are funneled into your rolled sum to bring it up to the treat tracker. You'll still earn wisps for passed markers.
I'm really happy with where this game ended up. Thanks for playing!
Files
Wisps v1.03.00 - The Graphics Update.zip 9.7 MB
Jul 27, 2022
Wisps
Delay the inevitable end using the Sun, Moon, and Stars dice.
Status | Released |
Author | CFHM |
Genre | Strategy |
Tags | Board Game, Dice, Game Maker's Toolkit Jam |
More posts
- Post-Jam #2 - The UI UpdateJul 26, 2022
- Post-Jam #1 - The Clarity UpdateJul 25, 2022
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