Post-Jam #1 - The Clarity Update
GMTK Game Jam 2022 rating period is over, so time for some updates!
I don't normally do a lot of updating for my games post-jam, but I was really happy with this submission. And I got plenty of useful feedback. So here are my planned updates for the game:
Update #1 - The Clarity Update - updating general feedback and usability on the game
Update #2 - The UI Update - updating the general layout and flow to better suit the game
Update #3 - The Graphical Update - updating sprites, buttons, and more to clean up default Unity assets and bring in more cohesiveness
I hope to get these out in the next week or so, but wanted to start with something for the handful of folks that provided feedback and were looking forward to a cleaner, more complete experience.
Here's a list of my total changes:
- John provided an updated music track!
- Removed Wisps being useable as wild resources - it was a confusing and unclear mechanic!
- Resized game to fit smaller screens more easily
- Action slots now dim if they're invalid placement options when you grab a die
- Added shooting bits to help draw attention to resources gains and expenses
- The text showing each die's min and max now briefly emphasizes when changed
- The roll button has been reworked to be contextual and remind you what you still need to do before rolling for the next round
- Fixed infinite resource bug!
- Expanded area on action card where the game will accept placing a die
Files
Wisps
Delay the inevitable end using the Sun, Moon, and Stars dice.
Status | Released |
Author | CFHM |
Genre | Strategy |
Tags | Board Game, Dice, Game Maker's Toolkit Jam |
More posts
- Post-Jam #3 - The Graphics UpdateJul 27, 2022
- Post-Jam #2 - The UI UpdateJul 26, 2022
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