Get the slimes to the flags, but be wary! Enemies move when the same color slime moves! Can you safely solve each level while avoiding the crabs?

Designed for GMTK Game Jam 2021 with the theme of "Joined Together"

6/20/21 - bug fixes and other updates
- fixed overlapping buttons on end of level popup
- fixed multiple crabs with multiple start directions saved causing dancing/stuttering
- added new level after tutorial to better teach green slime mechanics
- refactored code managing colors and crab directions
- tweaked old level 7's design to be slightly shorter and less punishing of mistakes
- tweaked level win state detection to avoid awarding wins for blue slimes overshooting last goal


6/13/21 - Known bugs:
- the 'Retry' and 'Next Level' buttons after a level overlap slightly. Select carefully!
- in rare situations, enemy will sometimes hit slime directly in front of it in error

Credits

  • Design, Programming, Art, Sound Effects - Harrison Dunn
  • Music - Created by John Praw for this game, with performance by Corey Murphy, and samples from Luke Annear
  • Font - koltast on dafont.com

Made in Unity

Link to source on github

More music?

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCFHM
GenrePuzzle
Made withUnity
Tags2D, Game Maker's Toolkit Jam, Pixel Art

Comments

Log in with itch.io to leave a comment.

(+1)

Great little puzzle game!

(+1)

Another great top-down puzzle game.  I like the differences between the three slimes and how it affects each level.  Sound effects and music are fun.  Just need to explain some mechanics better.  Great job!

I really really liked what I saw here! At first it looked like it was going to be another one of those “move both characters with the same controls” puzzle games, but turned out to play far better than I had hoped.

Having individual control over the slimes is a very very good decision and definitely makes the game less frustrating than controlling all of them at once would have been while still allowing for very interesting level design. I loved how you implemented the “joined together” theme by having the enemies move at the same time insteade.

And the level design! Level design for a puzzle game is really hard and you did a great job. There were more levels than I was expecting, and all of them made me think for a couple of minutes before I found the solution.

Overall, wonderful job, and I’m glad to have played it.

Thank you SO MUCH for the kind words! That means a lot! 

I didn't realize there would be so many sokoban-adjacent games, but I'm glad mine stood out. Thanks for playing :)

Oh, you reminded me, I was going to mention that I appreciated how one of the levels was extremely close to sokoban.

If the game was fleshed out more without the constraints of the jam it would be cool to see the levels grouped into several worlds by their theme, one of the worlds being all about puzzles which are almost sokoban. I can see lots of room for many more puzzles within these mechanics. I do think the three types of slimes are enough on their own to support that without needing more types.

I also wanted to mention that I liked how the game highlights which squares the slime is able to move to, but I did notice that it doesn’t highlight which slime is currently active, which can be misleading when I have a blue slime last clicked and I can’t tell because the shaded squares are all the way at the other side of the screen. That would be a good improvement if you plan to work on this further. I think it has a lot of potential, and for the most part would just need the levels.

Great feedback! Thanks for coming back with more :)

Yeah, I think I'd want to add a longer indicator trail for blue slimes. Or perhaps a different animation for the selected slimes. The indicators were meant to help with remembering which slimes you had selected, but you're totally right about the blue ones. 

My current plan is to try to make 100+ levels with these slimes, then introduce more colors with unique mechanics, do levels with 4 colors, then introduce yet another color and do levels with the original 3 plus the new one. I think more than 4 would make the puzzles a little too much. 

I like the idea of having worlds built around a mechanical theme instead of just the slimes. 

Thanks for all the wonderful feedbck

(+1)

Super fun! The puzzles are really clever! The art is also really fun!

(+1)

Fun game! Not super hard but still a puzzle game you have to think through. GG.

(+1)

Cool, works for me. You have one day, so I'm not sure if its enough time for some clever level design what would be needed here. Maybe instead some crazy chaos - so put here like 100 of these crabs?

It's done! I hope you'll enjoy the handful of levels I had time to make!