but basically the game glitched after I maxed out almost everything.
Graphics are weak (inconsistent styles), but I like the rogue-liteness of the game, although I think it's much better when you (if you are a great player) can complete the game without any upgrades (like "Rogue Legacy" is super hard, but possible without upgrades), in this game it's clearly impossible.
I didn't immediately understood the ability to get some resources, but only if you have room for that - sometimes it worked, sometimes I got damage. As it turns out (it didn't take long), things on the right correspond to what you can and what you already do carry.
Thanks for checking it out! Yeah, for a jam game, I took more inspiration from the Learn to Fly flash game and the like where it's more about incremental growth than player knowledge in a roguelite.
I ended up with a lot more placeholder art in my game than intended which lead to a lot of compromises when it came to pixel scaling.
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I would have completed the game
but basically the game glitched after I maxed out almost everything.
Graphics are weak (inconsistent styles), but I like the rogue-liteness of the game, although I think it's much better when you (if you are a great player) can complete the game without any upgrades (like "Rogue Legacy" is super hard, but possible without upgrades), in this game it's clearly impossible.
I didn't immediately understood the ability to get some resources, but only if you have room for that - sometimes it worked, sometimes I got damage. As it turns out (it didn't take long), things on the right correspond to what you can and what you already do carry.
Thanks for checking it out! Yeah, for a jam game, I took more inspiration from the Learn to Fly flash game and the like where it's more about incremental growth than player knowledge in a roguelite.
I ended up with a lot more placeholder art in my game than intended which lead to a lot of compromises when it came to pixel scaling.