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I would have completed the game

but basically the game glitched after I maxed out almost everything.

Graphics are weak (inconsistent styles), but I like the rogue-liteness of the game, although I think it's much better when you (if you are a great player) can complete the game without any upgrades (like "Rogue Legacy" is super hard, but possible without upgrades), in this game it's clearly impossible.

I didn't immediately understood the ability to get some resources, but only if you have room for that - sometimes it worked, sometimes I got damage. As it turns out (it didn't take long), things on the right correspond to what you can and what you already do carry.

(+1)

Thanks for checking it out! Yeah, for a jam game, I took more inspiration from the Learn to Fly flash game and the like where it's more about incremental growth than player knowledge in a roguelite. 

I ended up with a lot more placeholder art in my game than intended which lead to a lot of compromises when it came to pixel scaling.