Made for Brackey's Game Jam 2021.2 in one week!
Controls: 
WASD - move
R - restart run (no rewards)

Can Hippos Achieve Outer Space?

In Can Hippos Achieve Outer Space, you're a hippo-pilot trying to reach for the stars. You begin the game with a rickety rocket and a bit of fuel and try to get as far as you can. Each run, you're rewarded with coins based on how high you flew which you can then use to buy upgrades. Upgrades include more health, fuel, speed, and upgrades to the rate at which coins are awarded. However, there are also upgrades that let you collect resources from enemies, turning some of the obstacles on your journey into collectibles if you have room for them on your ship. The Karman line (where Earth's atmosphere meets space) is at about 330,000 ft. Can you make it that high while avoiding the floating rocks, dragons, and psychic brain clouds?

Art, programming, game design, sound effects by me

Music by Monplaisir – "Bass" – https://youtu.be/E7uKKTUhFAc

Known Issues as of 8/29/21 (contains spoilers)
- The top right upgrade's full text is cut off. The upgrade's effect is "reduces the number of feet traveled required per coin earned." The game starts of at one coin earned per 10ft, but this upgrade reduces that to 9ft, then 8ft, etc.
- The game ends at 330,000 feet ascended, but your upgrades at that point will often make this happen in a matter of seconds out of nowhere.

StatusReleased
PlatformsHTML5
AuthorCFHM
Made withUnity
Tagshippo

Comments

Log in with itch.io to leave a comment.

I would have completed the game

but basically the game glitched after I maxed out almost everything.

Graphics are weak (inconsistent styles), but I like the rogue-liteness of the game, although I think it's much better when you (if you are a great player) can complete the game without any upgrades (like "Rogue Legacy" is super hard, but possible without upgrades), in this game it's clearly impossible.

I didn't immediately understood the ability to get some resources, but only if you have room for that - sometimes it worked, sometimes I got damage. As it turns out (it didn't take long), things on the right correspond to what you can and what you already do carry.

(+1)

Thanks for checking it out! Yeah, for a jam game, I took more inspiration from the Learn to Fly flash game and the like where it's more about incremental growth than player knowledge in a roguelite. 

I ended up with a lot more placeholder art in my game than intended which lead to a lot of compromises when it came to pixel scaling.