Unfortunately I wasn't able to beat my high score of 28 that I got in the game jam, but the game has improved a lot! I love the restructured UI, the log being removed.. Everything feels much clearer and more intuitive to play. You did a great job with that!
What kind of plans do you have going forward? Do you want to expand it further with more mechanics, or are you mostly just looking to polish it up and make this version be the best it can be?
Just published the final planned update with a few more improvements.
I'm going to keep the design in my back pocket for a retheme and a more fleshed out game, but I don't have time to develop it further right now. I'm currently trying to get out a mobile game based on my GMTK jam entry from last year (Slimebound), but once I'm done with that, I have high hopes for exploring Wisps more in-depth.
I just tried the latest update and it definitely was that last little icing on the cake that the current version needed. Nice job!
That's fair. I'd love to see what you can do with this title later on though, if you're still willing to return to it later on. I'm still sticking with my earlier comment of really enjoying the management style of this idea.
Best of luck with Slimebound and I wish you all the best in your game development journey!
At the beginning is confusing but after some tries, you get how the game works. It's pretty funny. The only issue is the size of the screen. Some things are out of range. Amazing game
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Thanks for submitting your game to the stream, here's the interview;
https://www.twitch.tv/videos/1544750629Unfortunately I wasn't able to beat my high score of 28 that I got in the game jam, but the game has improved a lot! I love the restructured UI, the log being removed.. Everything feels much clearer and more intuitive to play. You did a great job with that!
What kind of plans do you have going forward? Do you want to expand it further with more mechanics, or are you mostly just looking to polish it up and make this version be the best it can be?
Just published the final planned update with a few more improvements.
I'm going to keep the design in my back pocket for a retheme and a more fleshed out game, but I don't have time to develop it further right now. I'm currently trying to get out a mobile game based on my GMTK jam entry from last year (Slimebound), but once I'm done with that, I have high hopes for exploring Wisps more in-depth.
I just tried the latest update and it definitely was that last little icing on the cake that the current version needed. Nice job!
That's fair. I'd love to see what you can do with this title later on though, if you're still willing to return to it later on. I'm still sticking with my earlier comment of really enjoying the management style of this idea.
Best of luck with Slimebound and I wish you all the best in your game development journey!
I'M THE BEST WISPS PLAYER!!!
Nice! Well done. What did you think of the updates today?
Made it to round 17. Got the hang of it, simple but fun - nice chill atmosphere too, visuals and sounds really fit the design :)
At the beginning is confusing but after some tries, you get how the game works. It's pretty funny. The only issue is the size of the screen. Some things are out of range. Amazing game
Yeah, the game is formatted for 1920x1080. Did full screen help? Playing on a smaller monitor might not work as well
Bug: if you drag a die to another die that is already in a slot, you can get infinite resources
Nice catch! I was able to reproduce and I see what's causing it. Thanks for the feedback! I should be able to update it after ratings